Showing 22 open source projects for "ois"

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    Downloads: 22,860 This Week
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  • 2

    OIS Matching

    Provides support for deduplicating patient data

    Implements patient matching for immunization registries. Uses a weighted pre-defined decision network that is tuned using a genetic algorithm.
    Downloads: 0 This Week
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  • 3
    A simple HL7 parser for immunization vaccination update (VXU) messages. Converts into two flat file formats.
    Downloads: 0 This Week
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  • 4

    OIS Input Control System

    An abstract input control system using OIS

    Downloads: 0 This Week
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  • 5

    ois-training

    Immunization Information System HL7 interface training exercises

    In April of 2013 a training meeting was held at the Hilton at Chicago O'Hare airport to training Immunization Information System (IIS) developers and quality assurance specialists. As part of the training a set of HL7 parsers were written, this project holds the results of htis work.
    Downloads: 0 This Week
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  • 6
    lxgui

    lxgui

    A Lua and XML Graphical User Interface

    ...The GUI can be created either by C++ code, or by using the integrated "add-on" system, where the GUI is parsed from XML and Lua files. It relies on keyboard and mouse input (support for other controllers is not planned). Front ends are provided for OpenGL (for graphics), and OIS and SFML (for input). An SFML graphics front end is in project. Documentation : http://lxgui.sourceforge.net/docs
    Downloads: 0 This Week
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  • 7
    OISC Emulator

    OISC Emulator

    Emulator for subleq OISC

    This simple Emulator can process OIS programs (one instruction set) and also generate them with a simple built-in assembler. It also contains a 256x256 pixel big screenbuffer for graphical outputs and network support.
    Downloads: 0 This Week
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  • 8
    A 3D game use Ogre for Graphics Engine,MITA for Audio Engine and OIS. Ogre and OIS we already know is very famous.MITA is a Audio Engine can be used to game and all kinds of audio process.It's high efficient,high quality and very flexible.
    Downloads: 1 This Week
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  • 9
    Mosquito is an input system that, sitting on top of SDL or OIS, handles the mapping of physical input sources into virtual gamepads and mice that the programmer can work with. It supports configuration through config file, code and ingame remapping.
    Downloads: 0 This Week
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  • 10
    Quasar is a strategy game engine, built in .NET. It uses Mogre for rendering, LuaInterface for scripting, MyGUI for user interface and OIS for user input.
    Downloads: 0 This Week
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  • 11
    GLUCOSE
    Game Libraries Unified to Create an Operating System for Entertainment for Super 3D Game Platform (S3GP)
    Downloads: 0 This Week
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  • 12

    Object Oriented Input System

    Moved to Github https://github.com/wgois/OIS

    [IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons] Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
    Downloads: 0 This Week
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  • 13

    BLEU (Body Language Effect on Users)

    Body Language Effect on Users

    The BLEU project was created with C++, OGRE, RBGUI, and OIS. Obviously the code structure is not the most ideal imaginable, but I was hard pressed for time when I wrote it. If I were to write it today, it would be completely different. As you can see in my GPE documentation, I no longer use the friend keyword quite so liberally (In fact, haven't used it once in GPE). The naming convention I have used is a bit wonky as well.
    Downloads: 0 This Week
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  • 14
    The BLEU project was created with C++, OGRE, RBGUI, and OIS. Obviously the code structure is not the most ideal imaginable, but I was hard pressed for time when I wrote it. If I were to write it today, it would be completely different. As you can see in my GPE documentation, I no longer use the friend keyword quite so liberally (In fact, haven't used it once in GPE). The naming convention I have used is a bit wonky as well.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    Game Engine + RPG Game written using Ogre, OIS, WxWidget (Editor), Boost, etc...
    Downloads: 0 This Week
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  • 16
    Hinge3D is an component based message system developed for rapid game prototyping, game development and game design testing. Is has semi automated multithreading and uses different open source projects as codebase, like Ogre3D,OIS,Lua and Boost.
    Downloads: 0 This Week
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  • 17
    ...It provides a client and server for a RPG-like game. It is only playable on the internet on a medieval-fantasy persistent world. It only uses FreeSoftware dependencies like OGRE, CEGUI, OIS and Open
    Downloads: 0 This Week
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  • 18
    ...is a cross-plattform Deathmatch Shooter under zlib/libpng License in planning/pre-alpha process, so far where using Ogre3D (www.ogre3d.org) as a rendering engine and OIS for input system. Squirrel and OpenAL are being discussed.
    Downloads: 0 This Week
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  • 19
    Mirage Game Engine is a full-scale game engine designed to pull the future game Mirage. It's build on open-source (some customized) libraries only. (Currently Ogre3D, ODE, Lua, OIS and OpenAL is planned).
    Downloads: 0 This Week
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  • 20
    This is a Ogre3D Game Engine based, with OIS as input system and a very flexible plugin system for all other features, like sound, video, network, gui and so on.
    Downloads: 0 This Week
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  • 21
    PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
    Downloads: 0 This Week
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  • 22
    Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
    Downloads: 0 This Week
    Last Update:
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